I hold the power on my ancestors in this blade, can you boast the same?
Power Source: Ki
Key Abilities: Strength, Dexterity, Constitution
Armour Proficiencies: Chainmail, Cloth, Hide, Leather, Plate, Scale
Weapon Proficiencies: Military melee, Military ranged, Simple melee, Simple ranged
Implements:
Bonuses to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: From the class skills list below, choose 5 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Endurance, History, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery
Class Features: Ancestral Weapon, Ancestral Power, Fighting Style, Fearsome Presence
Samurai's guilds are unstable, since their leadership rely only on rough strength and are bound to external challenges. That is a strong reason why samurai guilds almost never play important roles in society: their disorganisation is no match for the wizards' guild or the paladins'.
Some samurai prefer not to serve a guild. Those are the most feared ones and, at the same time, the most rejected. Those samurai are called Lonely Wolves and you would not want to be on their way.
ANCESTRAL WEAPON
All samurai are gifted with a weapon from birth and trained to use it in battle. The Samurai gains Superior Weapon Proficiency for one weapon from the following list as a free feat: Katana(bastard sword), Nodachi(fullblade), Yari(great spear), or Yumi(greatbow). This also counts for his Ancestral Power Feature.
ANCESTRAL POWER
You can perform the Enchant Magic Item ritual. You can only use it on your Ancestral Weapon, and you can add any magical property and level you want (the component cost reflects this). For example, if you want your Ancestral Weapon to be a Flameburst +3 weapon, you must pay 17000 gp. You can also perform the Make Whole ritual, except that you can only use it on your Ancestral Weapon.
+1; 360 gp; 1st
+2; 1,800 gp; 5th
+3; 9,000 gp; 10th
+4; 45,000 gp; 15th
+5; 225,000 gp; 20th
+6; 1,125,000 gp; 25th
FIGHTING STYLE
Samurai are trained to master certain fighting styles. From the list below pick one.
Niten-Ichi Ryu: You are trained to fight with a katana in one hand and another weapon in the other. For this you gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites.
Iaijutsu: You are trained to make quick and lethal attacks by drawing your weapon from its sheath and striking in the same motion. You gain Quick Draw as a bonus feat, even if you don't meet the prerequisites. You may also sheath your weapon as a free action at the end of your turn. You also gain Melee Training as a bonus feat, having to choose Dexterity as the attribute to be used for melee attacks.
Sojutsu: You excel at fighting with spears. When making melee attacks with your Ancestral Weapon (it must be from the polearm or spear group), you can use your Constitution modifier instead of your Strength modifier. Also your Ancestral Weapon (it must be from the polearm or spear group) gains the Brutal 1 property (if it already has the Brutal property, increase the value by 1).
Kyujutsu:You possess a calm mind and steady hand that wherever you aim you put an arrow there. When making ranged basic attacks you can use your Wisdom modifier instead of your Dexterity modifier for attack and damage rolls. You also gain Defensive Mobility as a bonus feat, even if you don't meet the prerequisites.
FEARSOME PRESENCE
Samurai's possess an unnervingly calm yet fierce demeanor which they use to control their enemies' focus in battle. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. You gain the Fearsome Retaliation power.
Fearsome Retaliation Samurai Feature You strike out with fearsome power and agility against a marked foe. At-Will * Ki, Weapon Immediate Reaction Personal Trigger: A creature marked by you shifts or makes an attack that doesnt include you. Effect: After the attack has been resolved, you can make a melee or ranged basic attack against it. The target takes a -2 penalty to defenses until the end of its next turn. |
Double Strike Samurai Attack 1 You attack with both your weapons, if the first attack doesn't kill it. the second one will surely bring it closer. At-Will * Ki, Weapon Standard Action Melee 1 Requirement: You must be wielding two melee weapons. Target: One creature Attack: Strength vs. AC Hit: 1[W] damage. Make a secondary attack Secondary Target: Same creature Secondary Attack: Strength vs. AC Hit: 1[W] damage. Niten-Ichi Style: If both attacks hit you gain a +2 bonus to AC until the end of your next turn. | Insightful Shot Samurai Attack 1 You deliver a strong shot to your foe's weak spot temporarily enfeebling it. At-Will * Ki, Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage and the target takes a -2 penalty to AC until the end of your turn. Kyujutsu Style: The target is marked. |
Fearsome Strike Samurai Attack 1 You strike your enemy and your cold gaze may fill him with fear. At-Will * Ki, Fear, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage (melee) or Wisdom modifier damage (ranged). Effect: If you roll an 15-20 and hit the target you may mark it as a free action. | Shifting Strike Samurai Attack 1 You strike then lure your opponent into a more advantageous position. At-Will * Ki, Weapon Standard Action Personal Hit: 1[W] + Strength modifier damage and after the attack you may shift 1 square and pull the target into the space you left. Sojutsu Style: When you drop a non minion enemy to 0 hitpoints or fewer you may gain temporary hitpoints equal to you Constitution modifier. |
Quick Strike Samurai Attack 1 You strike out quickly to deal a decisive blow. At-Will * Ki, Weapon Standard Action Melee weapon 1 Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage Iaijutsu Style: You gain a bonus to damage rolls equal to your Strength modifier. |
Twin Blade Strike Samurai Attack 1 You strike with both your weapons so your opponent must focus on your assault. Encounter * Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding two melee weapons. Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and the target is marked. Niten-Ichi Style: you make two attack rolls and choose the higher result. | One Parry, One Cut Samurai Attack 1 You turn aside an enemies attack and make him pay for his foolishness. Encounter * Ki, Weapon Immediate Reaction Melee weapon 1 Trigger: A creature makes a melee attack against you Target: The creature that triggered the attack Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier and you get a +2 bonus to all defenses against that attack. If the attack misses, the target is dazed until the end of your next turn. Iaijutsu Style: You add you Strength modifier to damage rolls until the end of your next turn. |
Rising Strike Samurai Attack 1 You lift your weapon at the right moment hitting your opponent in the chin causing him to stumble. Encounter * Ki, Weapon Standard Action Melee weapon 1 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and you push the target one square. Sojutsu Style: After the push the target falls prone. | Two Shots Samurai Attack 1 You take aim and loose two arrows into your target. Encounter * Ki, Weapon Standard Action Melee weapon 1 Target: One creature Attack: Dexterity vs. AC, two attacks Hit: 1[W] + Dexterity modifier damage Kyujutsu Style: You may divide your attacks among two creatures instead of one. |
Bloodied Counterassault Samurai Attack 1 As a foe strikes you, a cool breeze fills your lungs rejuvinating you ,and fuels your retaliation with the chill of winter. Daily * Ki, Weapon Immediate Reaction Melee 1 Trigger: You are bloodied by a melee attack. Target: The creature that bloodied you. Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and you may spend a healing surge. | Twin Fold Strike Samurai Attack 1 You strike out at a marked foe, delivering decisive blows. Daily * Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Target: One creature marked by you. Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Make a secondary attack. Secondary Target: Same creature Secondary Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and the target remains marked until the end of your next turn. |
Devastation Strike Samurai Attack 1 You grip your weapon tightly and deliver a decisive blow. Daily * Ki, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage Iaijutsu: You use Dexterity for the attack and damage instead of Strength Miss: half-damage. |
A Moment of Clarity Samurai Utility 2 You find a brief moment on the battlefield to take a breath and regain your composure. Encounter * Ki, Healing, Weapon Minor Action Personal Effect: You gain temporary hit points equal to you healing surge value. | Moving Tide Stance Samurai Utility 2 Your motions become fluid like the tides allowing you to avoid attacks blows. Daily * Ki, Stance Minor Action Personal Effect: You enter the moving tides stance. while in this stance you gain a +2 bonus to AC and Reflex against opportunity attacks. |
Precise Deflection Samurai Utility 2 You turn an enemy's powerful strike into a glancing blow. Daily * Ki, Weapon Immediate Reaction Personal Trigger: A creature scores a critical hit against you. Effect: The critical hit becomes a normal hit. |
Lightspeed Cut Samurai Attack 3 Your sword moves quickly out of your sheath and his your opponent, leaving him astonished with your speed. Encounter * Ki, Weapon Standard Action Melee weapon 1 Requirement: The Samurai's weapon must be sheathed for him to use this power Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Deterity modifier and the target is dazed until the end of your next turn. Iaijutsu: You add your Strength modifier to your attack rolls and you can adjust one square after attacking. | The Sword as a Shield Samurai Attack 3 You strike with one blade, ready to catch an incoming attack in an instant with the other. Encounter * Ki, Weapon Standard Action Melee weapon 1 Requirement: You must be wielding two melee weapons. Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage Effect: You gain a +2 bonus to AC until the end of your next turn. Niten Ichi Style: The bonus to AC equal your Constitution modifer. |
Longfang Strike Samurai Attack 3 As an enemy tries to escpae you quickly lunge out with your weapon and make him regret his hasty action. Encounter * Ki, Weapon Immediate Reaction Melee weapon 1 Trigger: a creature marked by you leaves a square within your weapon's reach. Target: Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage. Sojutsu Style: If the attack hits, you stop the targets movement and slide it 1 square in your direction. | Shot of Misguided Blows Samurai Attack 3 As a foe swings his weapon at you, you retaliate and move away before he can connect. Encounter * Ki, Weapon Immediate Reaction Ranged weapon 1 Trigger: A creature attacks you with a melee weapon. Requirement: You must be wielding a ranged weapon Target: the triggered creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage and you may shift 1 square after the attack. Kyujutsu Style: You may shift a number of square equal to your Wisdom modifier and gain a +2 bonus to one defense until the end of your next turn. |
Woodcutting Strike Samurai Attack 3 You unleash a strike so quick that it cuts not only your foe, but his nearby allies as well. Encounter * Ki, Weapon Immediate Reaction Melee weapon 1 Trigger: a creature marked by you leaves a square within your weapon's reach. Target: Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage and up to two adjacent targets take damage equal to your Strength modifier. Iaijutsu Style: Add you Wisdom modifier to the additional damage. |
Wounding Strike Samurai Attack 5 You strike a bleeding wound into your opponent. Daily * Ki, Weapon Standard Action Melee weapon 1 Target: One creature Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage and the target takes 10 ongoing damage (save ends) Miss: half damage and 5 ongoing damage. (save ends) | Threefold Strike Samurai Attack 5 Like a Hydra you lash out at your surrounding enemies. Daily * Ki, Weapon Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage Iaijutsu: The targets are knocked prone |
Warding Blade Stance Samurai Attack 5 Your weapon becomes a shield to allies and a rod against your enemies within your reach. Daily * Ki, Stance, Weapon Minor Action Personal Effect: Allies within you weapon's reach get a +2 to AC as long as you can make opportunity attacks. Whenever a marked target within your reach makes an attack that doesn't include you, you can make a basic attack against that enemy as an immediate interrupt. This stance lasts until the end of the encounter. |
Reactive Motion Samurai Utility 6 You react even before your enemies have the chance to move. Encounter * Ki Free Action Personal Prerequisite: You roll initiative. Effect: You may move half your speed. Iaijutsu Style: You may move half your speed + your Dexterity modifier. | Last Second Avoidance Samurai Utility 6 You twist aside at the last moment, to avoid a mortal wound. Daily * Ki, Healing Immediate Reaction Personal Trigger: You fall to 0 hit points of fewer Effect: You can spend a healing surge. Add your Wisdom modifier to the hit points regained. |
Focus of the Void Samurai Utility 6 You clear your mind of all distractions allowing you to clear yourself of ailments that would hinder you from continuing the fight. Daily * Ki Minor Action Personal Effect: You may make a saving throw against one condition a save can end with a +2 bonus. |
Strike of the Furious Tiger Samurai Attack 7 Like a tiger you lash out with your weapon striking fast and hard to gain some room. Encounter * Ki, Weapon Standard Action Close burst 1 Target: Each creature in burst Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and you push the target 1 square. Sojutsu Style: if your attack hits, you may push the target a number of squares equal to your Constitution modifier. | Assault of the Storm Samurai Attack 7 You unleash a storm of blades on your surrounding foes. Encounter * Ki, Weapon Standard Action Close burst 1 Target: Each creature in burst Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage Niten-Ichi Style: You deal your Strength modifier damage on a miss. |
Air-cutting Strike Samurai Attack 7 You unleash a slash so quick the wind swirls around your foe cutting his allies. Encounter * Ki, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage and you make a secondary attack. Secondary Target: Creatures adjacent to the previous target Secondary Attack: Dexterity vs. AC Hit: Half damage dealt by the first attack Iaijutsu Style: You may roll the secondary attack against Reflex intead of AC and all creatures hit take a bonus damage equal to your Strength modifier. | Counter Shot Samurai Attack 7 An enemy attacks you and you unleash a shot to make him pay. Encounter * Ki, Weapon Immediate Reaction Ranged weapon Trigger: A creature makes an attack against you. Target: One creature Attack: Wisdom + 2 vs. AC Hit: 2[W] + Strength modifier damage Kyujutsu Style: you may use this attack as an immediate interrupt when you are targeted by a melee attack. |
Fury of the Sword Samurai Attack 9 You move impetuosly against the foe and unleash a series of moves against it. Your movements are so fast that he can only defend himself. Daily * Ki, Reliable, Weapon Standard Action Melee weapon 1 Prerequisite: The Samurai's weapon must be sheathed before the attack. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier Iaijutsu: Add your Strength modifier to the damage rolls, you make a secondary attack. Secondary Target: The same creature Secondary Attack: Dexterity + 1 vs. AC Hit: 1[W] + Dexterity modifier and you make a tertiary attack. Tertiary Target: The same creature Tertiary Attack: Dexterity + 2 vs. AC Hit: 1[W] + Dexterity weapon and the attacked creature is immobilized until the end of its next turn. If the creature is bleeding after taking this attack's damage (regardless of this attack being the cause of the bleeding), this attack deals extra damage equal to the Samurai's Constitution and Strength modifiers. |
Quick Response Samurai Utility 10 You evade and counterattack. Daily * Ki, Weapon Immediate Reaction Melee weapon 1 Trigger: An attack against your Reflex hits you Target: The triggered creature Attack: Dexterity - 2 vs. Reflex Hit: 1[W] + Dexterity modifier damage Effect: You get a +3 bonus to all defenses until the end of your next turn. Special: You get a bonus to your reflex defense against that attack equal to 1 + Dexterity modifier. If the attack misses, you can counterattack. |
Seven Dragons Blade Samurai Attack 13 You move with such agility and strength that you resemble a dragon. Encounter * Ki, Force, Weapon Standard Action Melee weapon 1 Prerequisite: Your weapon must be sheathed before you use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage Iaijutsu: Roll a d8. According to the result, apply one of the following effects: 1: 1[W] + Dexterity modifier force damage and the target is dazed. 2: 1[W] + Dexterity modifier force damage and the target is blinded. 3: 1[W] + Dexterity modifier force damage and the target is immobilised. 4: 1[W] + Dexterity modifier + Strength modifier force damage. 5: 1[W] + Dexterity modifier force damage and the target is knocked prone. 6: 1[W] + Dexterity modifier force damage and the target is slowed. 7: 2[W] + Dexterity modifier force damage. 8: Roll again. Special: This attack ignores damage resistance up to 10. If the target has a resistance higher than 10, reduce it by 10 points during damage rolls. |
Samurai's Wrath Strike Samurai Attack 15 You gather your ki and all your spirit and unleash an attack capable of breaking even the hardest armor and tearing it in pieces. Daily * Ki, Force, Weapon Standard Action Melee weapon 1 Prerequisite: Your weapon must be sheathed before you use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier force damage and the target is bleeding even if it still has more than half of its HP and takes 10 ongoing damage (save ends). Iaijutsu: The target takes -2 penalty to AC (save ends) Miss: Half damage and the target takes 5 ongoing damage (save ends). |
Focus in Ancestral Weapon Samurai Utility 16 You breathe for a fraction of second and concentrate in your sword, giving up on your defense in order to boost your power. Daily * Ki Minor Action Personal Effect: You take a -2 penalty to all defenses and gain a +4 bonus to attack and damage rolls until the end of the encounter. |
Strike in Rotation Samurai Attack 17 You swirl in fast movement hitting all the enemies that surround you. Encounter * Ki, Weapon Standard Action Close burst 1 Prerequisite: Your weapon must be sheathed at the moment that you use this attack. Target: Each enemy in burst Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Iaijutsu: The targets may make a basic melee attack against the samurai. If they do, one of the samurai's allies may use a at-will power against the target as an opportunity action. If two or more targets choose to attack the samurai, the samurai may choose one different ally for each attacking monster, but he can neither choose the same ally twice nor choose himself. |
Claws of the Twin Wolves Samurai Attack 19 You attack twice with the fury of a wolf damaging your enemy severely. Daily * Ki, Weapon Standard Action Melee weapon 1 Prerequisite: Your weapon must be sheathed at the moment that you use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage and you make a secondary attack. Secondary Target: One creature Secondary Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Iaijutsu: Add your Strength modifier to the damage rolls. |
My Body as a Shield Samurai Utility 22 You notice that your ally is going to be hit and enter on his way, taking yourself the attack. However, the attack seems not to be so effective on you. Daily * Martial Immediate Interrupt Personal Trigger: An ally within 10 squares of you is hit by a melee or ranged attack Effect: You move to a square adjacent to your ally in a way that you are between your ally and your enemy. The attack misses your ally. The enemy must re-roll the attack choosing you as target. If the attack hits you, the damage is halved. |
Murderous Movement Samurai Attack 23 You look your opponent in the eyes and he knows you will kill him. You move on his direction and unleash a deadly attack. Encounter * Ki, Fear, Weapon Standard Action Melee weapon 1 Requirement: Your weapon must be sheathed for you to use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 5[W] + Dexterity modifier damage Iaijutsu: Add your Strength modifier to damage rolls and the target is dazed (save ends). If you have trained the skill Intimidate, the target takes a -2 penalty to Will defense (save ends). |
Silent Approach Samurai Attack 25 Some move noisily, but you are as silent as the wind as you move to unleash a deadly blow. Daily * Ki, Reliable, Weapon Standard Action Melee weapon 1 Prerequisite: The user must undergo and pass a Stealth check before using this attack. Failing the test means that the attack was not used and can thus be used later in the same encounter or day Requirement: Your weapon must be sheathed for you to use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 6[W] + Dexterity modifier damage Iaijutsu: Add your Strength modifier to damage rolls and you may shift to any other square adjacent to the target. If the target was marked, it grants combat advantage to you and all your allies as long as it is marked. |
Mirror Strike Samurai Attack 27 Some move noisily, but you are as silent as the wind as you move to unleash a deadly blow. Encounter * Ki, Weapon Immediate Reaction Melee weapon 1 Trigger: You are hit by a melee attack. Target: The triggered creature Attack: Dexterity + 2 vs. AC Hit: 4[W] + Dexterity modifier damage Iaijutsu: Add your Strength modifier to damage rolls and the target takes twice the damage it dealt with the triggered attack. |
Rise of the Phoenix Samurai Attack 29 Flaming wings grow on your back and you are able to attack with a flaming holy power that is capable of knocking any enemy down. Daily * Ki, Fire, Radiant, Healing, Weapon Standard Action Melee weapon 1 Prerequisite: You must have chosen the Iaijutsu style Requirement: You must be bloodied to use this attack. Target: One creature Attack: Dexterity vs. AC Hit: 8[W] + Strength modifier+ Dexterity modifier radiant and fire damage. Iaijutsu: You can spend a healing surge. Miss: Half damage. Effect: All your attacks until the end of the encounter deal fire and radiant damage. Your attacks ignore resistance against fire and radiant damage until the end of the encounter. |