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quarta-feira, 28 de dezembro de 2011

Samurai

Samurai
I hold the power on my ancestors in this blade, can you boast the same?
CLASS TRAITS:
Role: Defender and Striker
Power Source: Ki
Key Abilities: Strength, Dexterity, Constitution

Armour Proficiencies: Chainmail, Cloth, Hide, Leather, Plate, Scale
Weapon Proficiencies: Military melee, Military ranged, Simple melee, Simple ranged
Implements:
Bonuses to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier

Trained Skills: From the class skills list below, choose 5 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Endurance, History, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery

Class Features: Ancestral Weapon, Ancestral Power, Fighting Style, Fearsome Presence
Samurais are dedicated people who learn that their sword is simply their way of life. Some of them value their swords more than their own life. Because of that, they want to feel the warmth of battle continuously.

Samurai's guilds are unstable, since their leadership rely only on rough strength and are bound to external challenges. That is a strong reason why samurai guilds almost never play important roles in society: their disorganisation is no match for the wizards' guild or the paladins'.

Some samurai prefer not to serve a guild. Those are the most feared ones and, at the same time, the most rejected. Those samurai are called Lonely Wolves and you would not want to be on their way.
Class features

ANCESTRAL WEAPON
All samurai are gifted with a weapon from birth and trained to use it in battle. The Samurai gains Superior Weapon Proficiency for one weapon from the following list as a free feat: Katana(bastard sword), Nodachi(fullblade), Yari(great spear), or Yumi(greatbow). This also counts for his Ancestral Power Feature.

ANCESTRAL POWER
You can perform the Enchant Magic Item ritual. You can only use it on your Ancestral Weapon, and you can add any magical property and level you want (the component cost reflects this). For example, if you want your Ancestral Weapon to be a Flameburst +3 weapon, you must pay 17000 gp. You can also perform the Make Whole ritual, except that you can only use it on your Ancestral Weapon.

+1; 360 gp; 1st
+2; 1,800 gp; 5th
+3; 9,000 gp; 10th
+4; 45,000 gp; 15th
+5; 225,000 gp; 20th
+6; 1,125,000 gp; 25th

FIGHTING STYLE
Samurai are trained to master certain fighting styles. From the list below pick one.

Niten-Ichi Ryu: You are trained to fight with a katana in one hand and another weapon in the other. For this you gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites.

Iaijutsu: You are trained to make quick and lethal attacks by drawing your weapon from its sheath and striking in the same motion. You gain Quick Draw as a bonus feat, even if you don't meet the prerequisites. You may also sheath your weapon as a free action at the end of your turn. You also gain Melee Training as a bonus feat, having to choose Dexterity as the attribute to be used for melee attacks.

Sojutsu: You excel at fighting with spears. When making melee attacks with your Ancestral Weapon (it must be from the polearm or spear group), you can use your Constitution modifier instead of your Strength modifier. Also your Ancestral Weapon (it must be from the polearm or spear group) gains the Brutal 1 property (if it already has the Brutal property, increase the value by 1).

Kyujutsu:You possess a calm mind and steady hand that wherever you aim you put an arrow there. When making ranged basic attacks you can use your Wisdom modifier instead of your Dexterity modifier for attack and damage rolls. You also gain Defensive Mobility as a bonus feat, even if you don't meet the prerequisites.

FEARSOME PRESENCE
Samurai's possess an unnervingly calm yet fierce demeanor which they use to control their enemies' focus in battle. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. You gain the Fearsome Retaliation power.

Samurai Powers
Class Features
Fearsome Retaliation
Samurai Feature
You strike out with fearsome power and agility against a marked foe.
At-Will * Ki, Weapon
Immediate Reaction                 Personal
Trigger: A creature marked by you shifts or makes an attack that doesnt include you.
Effect: After the attack has been resolved, you can make a melee or ranged basic attack against it. The target takes a -2 penalty to defenses until the end of its next turn.
Level 1 At-Will Powers
Double Strike
Samurai Attack 1
You attack with both your weapons, if the first attack doesn't kill it. the second one will surely bring it closer.
At-Will * Ki, Weapon
Standard Action                 Melee 1
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage. Make a secondary attack
Secondary Target: Same creature
Secondary Attack: Strength vs. AC
Hit: 1[W] damage.
Niten-Ichi Style: If both attacks hit you gain a +2 bonus to AC until the end of your next turn.
Insightful Shot
Samurai Attack 1
You deliver a strong shot to your foe's weak spot temporarily enfeebling it.
At-Will * Ki, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and the target takes a -2 penalty to AC until the end of your turn.
Kyujutsu Style: The target is marked.
Fearsome Strike
Samurai Attack 1
You strike your enemy and your cold gaze may fill him with fear.
At-Will * Ki, Fear, Weapon
Standard Action                 Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage (melee) or Wisdom modifier damage (ranged).
Effect: If you roll an 15-20 and hit the target you may mark it as a free action.
Shifting Strike
Samurai Attack 1
You strike then lure your opponent into a more advantageous position.
At-Will * Ki, Weapon
Standard Action                 Personal
Hit: 1[W] + Strength modifier damage and after the attack you may shift 1 square and pull the target into the space you left.
Sojutsu Style: When you drop a non minion enemy to 0 hitpoints or fewer you may gain temporary hitpoints equal to you Constitution modifier.
Quick Strike
Samurai Attack 1
You strike out quickly to deal a decisive blow.
At-Will * Ki, Weapon
Standard Action                 Melee weapon 1
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage
Iaijutsu Style: You gain a bonus to damage rolls equal to your Strength modifier.
Level 1 Encounter Powers
Twin Blade Strike
Samurai Attack 1
You strike with both your weapons so your opponent must focus on your assault.
Encounter * Ki, Weapon
Standard Action                 Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is marked.
Niten-Ichi Style: you make two attack rolls and choose the higher result.
One Parry, One Cut
Samurai Attack 1
You turn aside an enemies attack and make him pay for his foolishness.
Encounter * Ki, Weapon
Immediate Reaction                 Melee weapon 1
Trigger: A creature makes a melee attack against you
Target: The creature that triggered the attack
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier and you get a +2 bonus to all defenses against that attack. If the attack misses, the target is dazed until the end of your next turn.
Iaijutsu Style: You add you Strength modifier to damage rolls until the end of your next turn.
Rising Strike
Samurai Attack 1
You lift your weapon at the right moment hitting your opponent in the chin causing him to stumble.
Encounter * Ki, Weapon
Standard Action                 Melee weapon 1
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and you push the target one square.
Sojutsu Style: After the push the target falls prone.
Two Shots
Samurai Attack 1
You take aim and loose two arrows into your target.
Encounter * Ki, Weapon
Standard Action                 Melee weapon 1
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage
Kyujutsu Style: You may divide your attacks among two creatures instead of one.
Level 1 Daily Powers
Bloodied Counterassault
Samurai Attack 1
As a foe strikes you, a cool breeze fills your lungs rejuvinating you ,and fuels your retaliation with the chill of winter.
Daily * Ki, Weapon
Immediate Reaction                 Melee 1
Trigger: You are bloodied by a melee attack.
Target: The creature that bloodied you.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and you may spend a healing surge.
Twin Fold Strike
Samurai Attack 1
You strike out at a marked foe, delivering decisive blows.
Daily * Ki, Weapon
Standard Action                 Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One creature marked by you.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Make a secondary attack.
Secondary Target: Same creature
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and the target remains marked until the end of your next turn.
Devastation Strike
Samurai Attack 1
You grip your weapon tightly and deliver a decisive blow.
Daily * Ki, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage
Iaijutsu: You use Dexterity for the attack and damage instead of Strength
Miss: half-damage.
Level 2 Utility Powers
A Moment of Clarity
Samurai Utility 2
You find a brief moment on the battlefield to take a breath and regain your composure.
Encounter * Ki, Healing, Weapon
Minor Action                 Personal
Effect: You gain temporary hit points equal to you healing surge value.
Moving Tide Stance
Samurai Utility 2
Your motions become fluid like the tides allowing you to avoid attacks blows.
Daily * Ki, Stance
Minor Action                 Personal
Effect: You enter the moving tides stance. while in this stance you gain a +2 bonus to AC and Reflex against opportunity attacks.
Precise Deflection
Samurai Utility 2
You turn an enemy's powerful strike into a glancing blow.
Daily * Ki, Weapon
Immediate Reaction                 Personal
Trigger: A creature scores a critical hit against you.
Effect: The critical hit becomes a normal hit.
Level 3 Encounter Powers
Lightspeed Cut
Samurai Attack 3
Your sword moves quickly out of your sheath and his your opponent, leaving him astonished with your speed.
Encounter * Ki, Weapon
Standard Action                 Melee weapon 1
Requirement: The Samurai's weapon must be sheathed for him to use this power
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Deterity modifier and the target is dazed until the end of your next turn.
Iaijutsu: You add your Strength modifier to your attack rolls and you can adjust one square after attacking.
The Sword as a Shield
Samurai Attack 3
You strike with one blade, ready to catch an incoming attack in an instant with the other.
Encounter * Ki, Weapon
Standard Action                 Melee weapon 1
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Effect: You gain a +2 bonus to AC until the end of your next turn.
Niten Ichi Style: The bonus to AC equal your Constitution modifer.
Longfang Strike
Samurai Attack 3
As an enemy tries to escpae you quickly lunge out with your weapon and make him regret his hasty action.
Encounter * Ki, Weapon
Immediate Reaction                 Melee weapon 1
Trigger: a creature marked by you leaves a square within your weapon's reach.
Target:
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage.
Sojutsu Style: If the attack hits, you stop the targets movement and slide it 1 square in your direction.
Shot of Misguided Blows
Samurai Attack 3
As a foe swings his weapon at you, you retaliate and move away before he can connect.
Encounter * Ki, Weapon
Immediate Reaction                 Ranged weapon 1
Trigger: A creature attacks you with a melee weapon.
Requirement: You must be wielding a ranged weapon
Target: the triggered creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage and you may shift 1 square after the attack.
Kyujutsu Style: You may shift a number of square equal to your Wisdom modifier and gain a +2 bonus to one defense until the end of your next turn.
Woodcutting Strike
Samurai Attack 3
You unleash a strike so quick that it cuts not only your foe, but his nearby allies as well.
Encounter * Ki, Weapon
Immediate Reaction                 Melee weapon 1
Trigger: a creature marked by you leaves a square within your weapon's reach.
Target:
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage and up to two adjacent targets take damage equal to your Strength modifier.
Iaijutsu Style: Add you Wisdom modifier to the additional damage.
Level 5 Daily Powers
Wounding Strike
Samurai Attack 5
You strike a bleeding wound into your opponent.
Daily * Ki, Weapon
Standard Action                 Melee weapon 1
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage and the target takes 10 ongoing damage (save ends)
Miss: half damage and 5 ongoing damage. (save ends)
Threefold Strike
Samurai Attack 5
Like a Hydra you lash out at your surrounding enemies.
Daily * Ki, Weapon
Standard Action                 Close burst 1
Target: Each enemy in burst
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage
Iaijutsu: The targets are knocked prone
Warding Blade Stance
Samurai Attack 5
Your weapon becomes a shield to allies and a rod against your enemies within your reach.
Daily * Ki, Stance, Weapon
Minor Action                 Personal
Effect: Allies within you weapon's reach get a +2 to AC as long as you can make opportunity attacks. Whenever a marked target within your reach makes an attack that doesn't include you, you can make a basic attack against that enemy as an immediate interrupt. This stance lasts until the end of the encounter.
Level 6 Utility Powers
Reactive Motion
Samurai Utility 6
You react even before your enemies have the chance to move.
Encounter * Ki
Free Action                 Personal
Prerequisite: You roll initiative.
Effect: You may move half your speed.
Iaijutsu Style: You may move half your speed + your Dexterity modifier.
Last Second Avoidance
Samurai Utility 6
You twist aside at the last moment, to avoid a mortal wound.
Daily * Ki, Healing
Immediate Reaction                 Personal
Trigger: You fall to 0 hit points of fewer
Effect: You can spend a healing surge. Add your Wisdom modifier to the hit points regained.
Focus of the Void
Samurai Utility 6
You clear your mind of all distractions allowing you to clear yourself of ailments that would hinder you from continuing the fight.
Daily * Ki
Minor Action                 Personal
Effect: You may make a saving throw against one condition a save can end with a +2 bonus.
Level 7 Encounter Powers
Strike of the Furious Tiger
Samurai Attack 7
Like a tiger you lash out with your weapon striking fast and hard to gain some room.
Encounter * Ki, Weapon
Standard Action                 Close burst 1
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and you push the target 1 square.
Sojutsu Style: if your attack hits, you may push the target a number of squares equal to your Constitution modifier.
Assault of the Storm
Samurai Attack 7
You unleash a storm of blades on your surrounding foes.
Encounter * Ki, Weapon
Standard Action                 Close burst 1
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Niten-Ichi Style: You deal your Strength modifier damage on a miss.
Air-cutting Strike
Samurai Attack 7
You unleash a slash so quick the wind swirls around your foe cutting his allies.
Encounter * Ki, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and you make a secondary attack.
Secondary Target: Creatures adjacent to the previous target
Secondary Attack: Dexterity vs. AC
Hit: Half damage dealt by the first attack
Iaijutsu Style: You may roll the secondary attack against Reflex intead of AC and all creatures hit take a bonus damage equal to your Strength modifier.
Counter Shot
Samurai Attack 7
An enemy attacks you and you unleash a shot to make him pay.
Encounter * Ki, Weapon
Immediate Reaction                 Ranged weapon
Trigger: A creature makes an attack against you.
Target: One creature
Attack: Wisdom + 2 vs. AC
Hit: 2[W] + Strength modifier damage
Kyujutsu Style: you may use this attack as an immediate interrupt when you are targeted by a melee attack.
Level 9 Daily Powers
Fury of the Sword
Samurai Attack 9
You move impetuosly against the foe and unleash a series of moves against it. Your movements are so fast that he can only defend himself.
Daily * Ki, Reliable, Weapon
Standard Action                 Melee weapon 1
Prerequisite: The Samurai's weapon must be sheathed before the attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier
Iaijutsu: Add your Strength modifier to the damage rolls, you make a secondary attack.
Secondary Target: The same creature
Secondary Attack: Dexterity + 1 vs. AC
Hit: 1[W] + Dexterity modifier and you make a tertiary attack.
Tertiary Target: The same creature
Tertiary Attack: Dexterity + 2 vs. AC
Hit: 1[W] + Dexterity weapon and the attacked creature is immobilized until the end of its next turn. If the creature is bleeding after taking this attack's damage (regardless of this attack being the cause of the bleeding), this attack deals extra damage equal to the Samurai's Constitution and Strength modifiers.
Level 10 Utility Powers
Quick Response
Samurai Utility 10
You evade and counterattack.
Daily * Ki, Weapon
Immediate Reaction                 Melee weapon 1
Trigger: An attack against your Reflex hits you
Target: The triggered creature
Attack: Dexterity - 2 vs. Reflex
Hit: 1[W] + Dexterity modifier damage
Effect: You get a +3 bonus to all defenses until the end of your next turn.
Special: You get a bonus to your reflex defense against that attack equal to 1 + Dexterity modifier. If the attack misses, you can counterattack.
Level 13 Encounter Powers
Seven Dragons Blade
Samurai Attack 13
You move with such agility and strength that you resemble a dragon.
Encounter * Ki, Force, Weapon
Standard Action                 Melee weapon 1
Prerequisite: Your weapon must be sheathed before you use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage
Iaijutsu: Roll a d8. According to the result, apply one of the following effects:
1: 1[W] + Dexterity modifier force damage and the target is dazed.
2: 1[W] + Dexterity modifier force damage and the target is blinded.
3: 1[W] + Dexterity modifier force damage and the target is immobilised.
4: 1[W] + Dexterity modifier + Strength modifier force damage.
5: 1[W] + Dexterity modifier force damage and the target is knocked prone.
6: 1[W] + Dexterity modifier force damage and the target is slowed.
7: 2[W] + Dexterity modifier force damage.
8: Roll again.
Special: This attack ignores damage resistance up to 10. If the target has a resistance higher than 10, reduce it by 10 points during damage rolls.
Level 15 Daily Powers
Samurai's Wrath Strike
Samurai Attack 15
You gather your ki and all your spirit and unleash an attack capable of breaking even the hardest armor and tearing it in pieces.
Daily * Ki, Force, Weapon
Standard Action                 Melee weapon 1
Prerequisite: Your weapon must be sheathed before you use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier force damage and the target is bleeding even if it still has more than half of its HP and takes 10 ongoing damage (save ends).
Iaijutsu: The target takes -2 penalty to AC (save ends)
Miss: Half damage and the target takes 5 ongoing damage (save ends).
Level 16 Utility Powers
Focus in Ancestral Weapon
Samurai Utility 16
You breathe for a fraction of second and concentrate in your sword, giving up on your defense in order to boost your power.
Daily * Ki
Minor Action                 Personal
Effect: You take a -2 penalty to all defenses and gain a +4 bonus to attack and damage rolls until the end of the encounter.
Level 17 Encounter Powers
Strike in Rotation
Samurai Attack 17
You swirl in fast movement hitting all the enemies that surround you.
Encounter * Ki, Weapon
Standard Action                 Close burst 1
Prerequisite: Your weapon must be sheathed at the moment that you use this attack.
Target: Each enemy in burst
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Iaijutsu: The targets may make a basic melee attack against the samurai. If they do, one of the samurai's allies may use a at-will power against the target as an opportunity action. If two or more targets choose to attack the samurai, the samurai may choose one different ally for each attacking monster, but he can neither choose the same ally twice nor choose himself.
Level 19 Daily Powers
Claws of the Twin Wolves
Samurai Attack 19
You attack twice with the fury of a wolf damaging your enemy severely.
Daily * Ki, Weapon
Standard Action                 Melee weapon 1
Prerequisite: Your weapon must be sheathed at the moment that you use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage and you make a secondary attack.
Secondary Target: One creature
Secondary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Iaijutsu: Add your Strength modifier to the damage rolls.
Level 22 Utility Powers
My Body as a Shield
Samurai Utility 22
You notice that your ally is going to be hit and enter on his way, taking yourself the attack. However, the attack seems not to be so effective on you.
Daily * Martial
Immediate Interrupt                 Personal
Trigger: An ally within 10 squares of you is hit by a melee or ranged attack
Effect: You move to a square adjacent to your ally in a way that you are between your ally and your enemy. The attack misses your ally. The enemy must re-roll the attack choosing you as target. If the attack hits you, the damage is halved.
Level 23 Encounter Powers
Murderous Movement
Samurai Attack 23
You look your opponent in the eyes and he knows you will kill him. You move on his direction and unleash a deadly attack.
Encounter * Ki, Fear, Weapon
Standard Action                 Melee weapon 1
Requirement: Your weapon must be sheathed for you to use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 5[W] + Dexterity modifier damage
Iaijutsu: Add your Strength modifier to damage rolls and the target is dazed (save ends). If you have trained the skill Intimidate, the target takes a -2 penalty to Will defense (save ends).
Level 25 Daily Powers
Silent Approach
Samurai Attack 25
Some move noisily, but you are as silent as the wind as you move to unleash a deadly blow.
Daily * Ki, Reliable, Weapon
Standard Action                 Melee weapon 1
Prerequisite: The user must undergo and pass a Stealth check before using this attack. Failing the test means that the attack was not used and can thus be used later in the same encounter or day
Requirement: Your weapon must be sheathed for you to use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 6[W] + Dexterity modifier damage
Iaijutsu: Add your Strength modifier to damage rolls and you may shift to any other square adjacent to the target. If the target was marked, it grants combat advantage to you and all your allies as long as it is marked.
Level 27 Encounter Powers
Mirror Strike
Samurai Attack 27
Some move noisily, but you are as silent as the wind as you move to unleash a deadly blow.
Encounter * Ki, Weapon
Immediate Reaction                 Melee weapon 1
Trigger: You are hit by a melee attack.
Target: The triggered creature
Attack: Dexterity + 2 vs. AC
Hit: 4[W] + Dexterity modifier damage
Iaijutsu: Add your Strength modifier to damage rolls and the target takes twice the damage it dealt with the triggered attack.
Level 29 Daily Powers
Rise of the Phoenix
Samurai Attack 29
Flaming wings grow on your back and you are able to attack with a flaming holy power that is capable of knocking any enemy down.
Daily * Ki, Fire, Radiant, Healing, Weapon
Standard Action                 Melee weapon 1
Prerequisite: You must have chosen the Iaijutsu style
Requirement: You must be bloodied to use this attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 8[W] + Strength modifier+ Dexterity modifier radiant and fire damage.
Iaijutsu: You can spend a healing surge.
Miss: Half damage.
Effect: All your attacks until the end of the encounter deal fire and radiant damage. Your attacks ignore resistance against fire and radiant damage until the end of the encounter.